If someone is looking to keep themselves occupied for five minutes or so, this is a nice little game. I agree with others in that the strongest part of this game is the atmosphere, help set by God's voice at the beginning and end, as well as the calming music. God could have spoken more throughout the experience, I suppose, such as giving players hints as to what their actions have really accomplished. Otherwise I'm a square that's creating other squares, and sometimes even more squares to eat those squares. Maybe if God came in the middle and "blamed" the player for creating the concept of war (or something along those lines) it would have made for a deeper experience. In this format, however, I suppose players can make this game mean whatever they want it to. Nicely done.
Those are some great points; the game definitely could have featured more prominent storytelling. If I do another project like this, what other aspects would everyone like to see more of?
At first I thought I would really enjoy this game, mostly because I enjoy most "simulator" games that let you run your own business and/or towns. When the game kicked off I was amazed by how simple yet detailed it was. Then I ran across the "token" problem, which admittedly made me shake with dread, but I kept on. I assumed I would still be able to play most of the game with just the gold I made from my loyal and happy customers. Boy, was I wrong. Half of my store couldn't be available because I didn't have the tokens I needed or the guild members needed to "approve" the addition. So I was stuck with just a blacksmith and craftsman in the cheapest store I could afford. After another shudder I decided to just shrug my shoulders and tough it out. Maybe, just maybe, I could get enough gold to hire the other two merchants. Then I came across the infamous "wait or buy more days" message. That was when I decided I had enough. While this game is amazing and would do well as an expanded game, such as a town simulator, I feel that something like this shouldn't need to be paid for. Did the creator really spend so much money that (s)he needs us to pay them for their product? Maybe, but I doubt it. I'm sure someone will come along and make a flash game similar to this but free-to-play, like 99% of the games on Newgrounds are. I forget the name of one such simulator, but it is my favorite to date on this site. Still, this is a good game and I hope to see it develop further in the future. Maybe then I'll be willing to pay a single retail price for all of the features instead of having to pay a "subscription" basically.
I must say that this game quickly became one of my favorites on Newgrounds when it was first released. It still is to this day, especially with the new update. I know some people are complaining about the zombies and the new enemies, but Krinkles did give us all a fair warning. Yes, at moments they are overpowered, but after an hour break I came back with a cleared head and I could beat the Episode 1.5 campaign with hardly any problem. I learned each of the new enemies' strategies and I was quickly able to adapt to any situation. That's the point of anything Madness, right? Adapt.
The reason I only give this a 4.5/5 is because there are still tweaks left to made. Hopefully when the final version of Nexus is released it will have earned itself a full five stars. As of now I hope that the creators of this magnificent flash game will continue with their work and I look forward to seeing more of Krinkles' own work.
This work was very good, in my opinion. There is always room for improvement in my opinion and thus the 4.5/5, but that was still a tough decision to make on my part! This song truly inspires me and helped me get over my writer's block for the next chapter I am working on. For that, I thank you! Keep up the good work.
Glad I helped, thanks for the review! ;)
- Echo Productions
"The ranger lowered his weapon as he approached the living mass. He watched it breathe but make no move to attack him. Perhaps it was too large to move, but it watched him with a series of sentient eyes. For a moment the ranger wondered how the thing had grown so big, but then he saw what it was attached to. It was one of the bombs that had made the world as it was. A bomb of radiation and fire. The creature cackled and compressed itself. The bomb exploded, and the ranger's body began to disintegrate instantaneously."
A very good work! Keep it up!
"The wanderer called upon the energies of magic, focusing it into his staff so it cast a brilliant ray of light on the massive shape. He gasped and reached for his sword when he saw the Ancient named Gwi'hur rising up from the ocean."
Such inspiration, such talent, and fits very well with what I was looking for. I look forward to any future works.
I cannot count the number of sites I have traveled in search of character and cover concepts for my books, and I think I finally found the concept art for "The Fall of Redoak". Of course, with your permission, I would like to use it. You will be credited as well if it actually goes through. I may even be able to convince my literary agent to use it for my first book "The Golden Seer."
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